la progression est dans le player handbook 2eme edition.
Duskblade, The - Also need to format
hit die d8
skills(2+int)
class skills:
Climb, concentration, craft, decipher script, jump, kn(all), ride, sense motive, spellcraft, swim
bab full, saves: good fort and will
weapon and armor proficiencies:
Duskblades are proficient with all martial weapons, and with some armors and shields
Duskblade spells/day
0 1 2 3 4 5
3 2
4 3
5 4
6 5
6 5 2
6 6 3
6 6 5
6 7 6
6 7 6 2
6 8 7 3
6 8 7 5
6 8 8 6
6 9 8 6 2
6 9 8 7 3
6 9 8 7 5
6 9 9 8 6
6 10 9 8 6 2
6 10 9 8 7 3
6 10 10 9 7 5
6 10 10 10 8 6
Spells:A duskblade casts arcane spells drawn from the duskblade spell list below, you can cast any spell you know without preparing it ahead of time.
To learn or casta spell, a duskblade must have an intscore of 10+spell's level(int 10 for 0 level, 11 for 1st, etc). the dc for a duskblade spell is 10+spell level+int mod.
You can only cast a certain number of spells/day, the base allotment given above.
You gain bonus spells for having a high intelligence(PH
.
Spells Known:A duskblade starts play knowing 2 0-level and 2 1st-level spells of your choice, plus
an additional 0 level for each point of int bonus you possess.
At every level you may add one spell from the duskblade list to your spells known of any spell level you can currently cast.
Upon reaching 5th level, and every odd level afterward, a duskblade may replace a spell he knows with another from his spell list. the new spel's level must be at least 2 levels lower than your highest spell level.
You do not need to prepare spells, you can cast any spell you know at any time, assuming you have spell slots left for that level.
Arcane Attunement(Sp): You can cast the cantrips dancing lights, flare, detect magic, ghost sound, and read magic a number of times per day total equal to 3+int mod. these do not count towards your spells/day.
Armored mage(Ex): Normally armor of any type interferes with the arcane gestures of a spellcaster, allowing the chance for the spell to be ruined. a duskblades limited focus and specialized training, however, allows them to ignore spell failure chance while wearing light armor and
light shields. this bonus does not apply to medium or heavy armor or shields, nor to any other spells gained by virtue of other classes.
At 4th level, a duskblade can cast in medium armor with no ASF.
At 7th, a duskblade can use a heavy shiled with no chance of ASF.
Combat Casting:A duskblade gains combat casting as a bonus feat at 2nd level.
Arcane channeling(Su): Beginning at 3rd level, a duskblade can cast a touch spell and delivier it through a melee weapon. casting the spell ths way does not provoke AoOs. the spel must have a casitng time of 1 standard action or less. At 13th level, you may channel one spell during a full attack that affects each target hit by the weapon with the spell. Doing so discharges the spell at the end of the round, even if it would have lasted longer.
Quick cast: At 5th level a duskblade may once per day cast a spell he knows as a swift action, so long as the original casting time was 1 standard action or less.
The duskblade gains an additional use of this ability at 10th, 15th, and 20th.
Spell power(Ex): Beginning at 6th level, you gain a +2 on CL checks to overcome SR against an opponent you have damaged with a melee attack. This bonus last for the remainder of the encounter.
This bonus increases to +3 at 11th, +4 at 16th, and +5 at 18th.
duskblade spell list(spells with an * are from the PHB II)
0: acid splash, disrupt undead, ray of frost, touch of fatigue
1: bigby's tripping hand*, Blade of blood*, burning hands, cause fear,
chill touch, color spray, jump, kelgore's fire bolt*, lesser deflect*, magic weapon, obscuring mist, ray of enfeeblement, resist energy, rouse*, shocking grasp, stand*, swift expeditious retreat, true strike
2: Animalistic power*, bear's endurance, bigby's striking fist*, bull's strength, cat's grace, darkvision, deflect*, dimension hop*, ghoul touch, melf's acid arrow, scorching ray, see invisbility, seeking ray*, spider slimb, stretch weapon*, sure strike*, swift fly, swift invisibility, touch of idiocy.
3: Crown of might*, crown of protection*, dispelling touch*, doom scarabs*, energy aegis*, energy surge*, greater magic weapon, halt*,
keen edge, proection from energy, ray of exhaustion, regroup*, vampiric touch.
4: Bigby's interposing hand, channeled pyroblast*, dimension door, dispel magic, enervate, fire shield, phantasmal killer, shout, toxic weapon*.
5: Bigby's clenched fist, chain lightning, disintigrate, hold monster, polar ray, slashing dispel*, sonic shield*, waves of fatigue.
Voila transparence transparence